I'm wondering if it's just me that SL sales on inworld products has steadily plummeted since patch 1.14 and still going downhill.:crying: Sales for me is about 40 - 45% of the average this week.:(
So I have the texture business open, and its doing fairly well in my opinion. But I am totally unable to even think of forecasting sales due to the seemingly random pattern of actual sales.Last month (Feb) sales where as followsSL Exchange : 15,000SL Botique: 6,000In Game: 1,500Now the store was not fully set up in game, and I had no classified running for most of that month but there are a few questions to ask. I can't track views on SL Botique but why the hell is it about half my SL X sames.Visits mean about nothing on SL E some days I get 90 views and 0 sales others 20 views and 4 sales....In game traffic has been increasing but sales are still mellow.How Do I tweak this and find trends when it still looks random at the moment. Granted I'm not bitching about 21k worth of sales for 3 weeks.
I'm not sure whether this goes in "economy" or what, but it's a thread about sales techniques and customer service in Second Life. Here's a verbatim...
I am thinking about hiring some clerks to work at Hucci during different periods of the day. Why? Well it will offer new employment to people, a new level of customer service and it seems like fun. The problem is, how much and how to compensate them. I can't afford to pay a sales clerk Escort wagse, but I would still like it to be a profitable experience.
Retailer Sears Holdings Corp. is looking to connect with consumers in a new way and drive sales of home goods by opening a showroom in the virtual world of Second Life.
Poor poor WOW players. EBay banned the sales of virtual goods but still will keep sales going for goods from the on-line game Second Life. Warcraft will have its revenge and it will be swift!
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